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Sillo is a prototype for a game that allows players to control the character more than a traditional endless runner game. The character’s set of actions includes, walking, running, standing, punching, kicking, tackling, jumping, crouching, rolling, and sliding.


Creating this prototype provided me with essential experience in animation. I modeled, rigged, and animated a 3D character in 3DS max, rendered and touched up the animations in 2D, and programmed the character movement in Unity. 

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